Jump to content
  • Welcome!

    Register and log in easily with Twitter or Google accounts!

    Or simply create a new Huddle account. 

    Members receive fewer ads , access our dark theme, and the ability to join the discussion!

     

Rivera's explanation of Sunday's "2 min drill"


FastNFurious

Recommended Posts

Just listened to Ron's presser, and he was asked what his thinking was during the last couple minutes of the 1st half... he said that his philosophy in running a 2 min drill from your 20 yd line is that you do not call timeouts until you get close to the 50.... said you don't want to leave time on the clock for the opposition....

Link to comment
Share on other sites

Yeah, I heard it at the time. What he didn't address is that teams run the hurry up offense until they need to use a timeout. We didn't. We operated with no sense of urgency whatsoever.

I'm sorry Ron. In my book, you wussed out. You were afraid we'd make a mistake, so you didn't go for it. Maybe we get 7 points there and easily win. Maybe we get 3 and squeak out a close one. Maybe we throw a pick 6 and lose the game. So what? We lost anyway.

Link to comment
Share on other sites

Yeah, I heard it at the time. What he didn't address is that teams run the hurry up offense until they need to use a timeout. We didn't. We operated with no sense of urgency whatsoever.

I'm sorry Ron. In my book, you wussed out. You were afraid we'd make a mistake, so you didn't go for it. Maybe we get 7 points there and easily win. Maybe we get 3 and squeak out a close one. Maybe we throw a pick 6 and lose the game. So what? We lost anyway.

Even after you said all of that... There were 11 players on the field (all vets) (2 Team Captains) that failed to call a timeout as well.

Chalk it up to a learning experience that will NEVER be forgotten

Link to comment
Share on other sites

In theory, it would have worked. However, no sense of urgency. We wasted 10 seconds between plays at one point. You take one when you have 3. After that, then you wait till you break the 50. Ideally, it takes no more than 2 plays to go from the 20 to the 50. We didn't do that. We have to burn a timeout there. That would have bought us enough time to draw something up and get a big chunk play. What the actual fug were we thinking there?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...