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Skyrim


Paintballr

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Me, my brother, and his girlfriend have all made characters and are currently playing through Skyrim. My brother and I decided to be Wood Elf archers, with his girlfriend choosing to be a mage. I'm about level 28 right now with about 50 hours of gameplay. Arching is really fun, but it's tough as you can't heal OR jump around WHILE you're arching..compared to the arching in Oblivion. I'm on the search for glass armor now, so I haven't been doing much main quests. Matter of fact, I haven't even talked to the graybeards. But I found out that if you wait to get the Dragon Tablet for that guy in Whiterun..you can adventure throughout Skyrim without having to battle dragons as they won't spawn until you give it to him.

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I've beaten the main quest and have had my first issue pop up while wanting to do the extra stuff. Not game-breaking, but irritating. I like to keep a library in my house in Markarth, and sporadically have an issue with one of the shelves where books just disappear for whatever reason. The only way I can fix it is by individually pulling each book off the shelf then placing them back on. It's annoying because I have to do ti every time I want to add a book. Other than that, things have been mostly pretty good.

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This is what they're working on now...

It’s been a few weeks since our last update on Skyrim’s status, so we wanted to share details on what we’re working on.

The Creation Kit and Steam Workshop are nearly ready. We’re currently working with members of Valve and our modding community to do some final testing, and we’re on track for a public release near the end of the month. We think Skyrim modding is one of the game’s best features, and we have the best modders of any game. It’s been a lot of exciting work for us, and we can’t wait to unleash it.

Skyrim’s 1.4 update is currently undergoing testing on all three platforms. The update will include fixes and optimizations for the most common issues people have been reporting (see below). We’re hoping to finalize this next week, and submit it to the console manufacturers for certification, as well as release on PC.

Our current update plan for the PC is to first release our updates as “beta” versions through Steam. This is something you’ll be able to opt into through Steam and back-out of if needed. This is an extra safety check for everyone going forward and should expedite and improve our updating process for our PC users. We’ll have more info soon on how this will work.

Echoing what we said back in December, we’ll continue to look into issues that are being reported and subsequent updates will follow. You have all supported Skyrim in a huge way, and we’ll be supporting all of you, and continue to make the game better.

After the break, check out the current changelog for 1.4.

Current 1.4 Changelog (all platforms unless noted)

NEW FEATURES

Skyrim launcher support for Steam Workshop (PC)

BUG FIXES

General optimizations for memory and performance

Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)

Improved compiler optimization settings (PC)

Long term play optimizations for memory and performance (PS3)

Memory optimizations related to scripting

Fixed crashes related to pathing and AI

Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”

Fixed rare crash with loading saved games

Fixed issue with accented characters not displaying properly at the end of a line

Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian

Fixed issue where dragon priest masks would not render correctly

Fixed issue where quests would incorrectly progress after reloading a save

Fixed issues with placing and removing books from bookshelves in the player’s home

Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.

Fixed issue where the player house in Windhelm would not clean up properly

Fixed crash related to giant attacks and absorb spells

Fixed issue with ash piles not cleaning up properly

Fixed occasional issue where overwriting an existing save would fail

Fixed memory crash with container menu

Fixed infinite loop with bookshelves

Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions

Fixed issue where transforming back to human from werewolf would occasionally not fail

Bows and daggers will display properly when placed on weapon racks

QUEST FIXES

The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”

In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble

Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest

Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.

Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.

In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times

In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it

Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpose unaccessible

In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it

“The White Phial” will now start properly if player already has a briar heart in their inventory

Player can no longer get stuck in Misty Grove after completing “A Night to Remember”

Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing

In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest

In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly

“Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest

Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor

“Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory

Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating

In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis

Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack

Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it

“Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.

Fixed rare issue where “Dampened Spirits” would not start properly

Fixed issue where player would be unable to become Thane of Riften if they purchased a home first

Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine”

Fixed numerous issues with “Blood on the Ice” not triggering properly

In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm

In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress

Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly

Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.

http://www.bethblog.com/2012/01/19/news-on-the-creation-kit-and-game-updates/

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  • 2 weeks later...
  • 2 months later...
  • 1 year later...

bump

 

for reference I'm not a huge videogame player

 

but holy hell if this isn't one of the best games I have ever played. think youre tired of it? start up a new character and try to master a different path and it's a completely new game 

 

I can not wait for Destiny to release next year because if that's essential Skyrim in a Halo type universe.....omfg

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