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Apple Vision Pro


Sapper
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VCRs filled a niche none of us knew we needed filled at the time.  Brand new technology that enabled households to time shift their favorite programing so that it fit better into their lives.

 

Google Glass and 3D TVs are a better comparison as they were iterations on existing tech that didnt really bring new and impactful change.  This headset will end up on the same trash heap.

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  • 2 weeks later...
On 1/22/2024 at 1:59 PM, Lame Duck said:

If millions of jobs go away so will these companies.  Who are they going to sell their garbage too when folks have no jobs/money?

You're assuming the executives of these companies are thinking long term and not just at whatever boosts the quarterly stock price and bonuses.

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To me, VR is a cool tool, but it's still very limited.  Like, I do like being able to have a virtual desktop as big as I want, but the googles aren't high enough resolution for real work.  I tried doing some video editing in a Quest 2, and it was gimicky.  

We're still a while away from VR headsets replacing things like monitors or experiences.  Asking my 11 year old if he'd rather go visit a castle in VR or in person, and he'd rather go on a trip.  VR is a fun game for him right now, but nothing beats the real thing.

Now if VR can be used to make certain tasks more efficient, it will catch on, but otherwise there are still too many problems with things like clarity, motion sickness, latency, etc which make it hard to do real work.  I mean, I love some of the AR things, and working with 3D objects can be cool.  Like I could absolutely see a company prototyping in VR with simulations.

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7 hours ago, d-dave said:

To me, VR is a cool tool, but it's still very limited.  Like, I do like being able to have a virtual desktop as big as I want, but the googles aren't high enough resolution for real work.  I tried doing some video editing in a Quest 2, and it was gimicky.  

We're still a while away from VR headsets replacing things like monitors or experiences.  Asking my 11 year old if he'd rather go visit a castle in VR or in person, and he'd rather go on a trip.  VR is a fun game for him right now, but nothing beats the real thing.

Now if VR can be used to make certain tasks more efficient, it will catch on, but otherwise there are still too many problems with things like clarity, motion sickness, latency, etc which make it hard to do real work.  I mean, I love some of the AR things, and working with 3D objects can be cool.  Like I could absolutely see a company prototyping in VR with simulations.

I mean, it's hard to even wrap your head around the tech jumps that will come in the next 20 years.  But if they could essentially end up putting that tech in some rather normal looking glasses? 

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1 hour ago, CRA said:

I mean, it's hard to even wrap your head around the tech jumps that will come in the next 20 years.  But if they could essentially end up putting that tech in some rather normal looking glasses? 

That's going to be the killer app so to speak.  Being able to shrink AR into something easy to wear, fit into helmets, dash, etc to make life better.  Or get people MORE engrossed in porn...whatever!

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  • 2 weeks later...

https://www.theverge.com/2024/2/14/24072792/apple-vision-pro-early-adopters-returns

Apple fans are starting to return their Vision Pros

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For some Apple Vision Pro buyers, the honeymoon is already over.

 

It’s no coincidence that there’s been an uptick on social media of Vision Pro owners saying they’re returning their $3,500 headsets in the past few days. Apple allows you to return any product within 14 days of purchase — and for the first wave of Vision Pro buyers, we’re right about at that point.

 

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Comfort is among the most cited reasons for returns. People have said the headset gives them headaches and triggers motion sickness. The weight of the device, and the fact that most of it is front-loaded, has been another complaint. Parker Ortolani, The Verge’s product manager, told me that he thought using the device led to a burst blood vessel in his eye. At least one other person noted they had a similar experience with redness. (To be fair, VR headset users have anecdotally reported dry eyes and redness for years.)

“Despite being as magical to use as I’d hoped, it was simply way too uncomfortable to wear even for short periods of time both due to the weight and the strap designs. I wanted to use it, but dreaded putting it on,” says Ortolani, who also posted about returning the device.

 

Edited by Cullenator
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