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Dragon Age: Origins


PanthersFanNY

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im really starting to consider just bailing on my original set

my main is just an aimless rogue that i made without knowing what i was doing.

im playing it on normal and am getting party members killed in every single fight. i didn't specialize anyone at all and it's really hurting me.

ftge

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im really starting to consider just bailing on my original set

my main is just an aimless rogue that i made without knowing what i was doing.

im playing it on normal and am getting party members killed in every single fight. i didn't specialize anyone at all and it's really hurting me.

ftge

I would. Not a forgiving game if you fug up.

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im really starting to consider just bailing on my original set

my main is just an aimless rogue that i made without knowing what i was doing.

im playing it on normal and am getting party members killed in every single fight. i didn't specialize anyone at all and it's really hurting me.

ftge

Yeah, you gotta decide what type of character you'll play within the class right away. You can pick and choose randomly, but you won't be as good. Not a bad idea to dabble here and there though. The basic skills can improve your character a lot.

Btw, if you're not taking advantage of backstabs you're screwing up. Mastering duel-wield let's you hold 2 main-hand weapons, so you enchant those babies and go to town back there.

I screwed up because I didn't put much thought into the party members outside of balancing Morrigan to healer. I had Alistair as my defensive guy with sweet armor and all the shield abilities, but his constitution was garbage. It was fixable though because I leveled up with Shale in his place and then fixed Alistair when I plugged him in later. I'm glad the party members get xp back at camp.

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How can you judge a deep game like Morrowind in a few hours of gameplay? You barely scratch the surface. I agree that people have the right to like the types of games they want, but don't you think it's a tad bit disingenuous to offer an opinion on a game that you really didn't play?

In any case...has anyone figured out how to make your mage cast resurrection or revival (whichever it is) with the tactics? I can't seem to find an appropriate setting.

The combat seems to really emphasize you pausing and controlling everything. I view the tactics as a basic default behavior and anything out of the norm happening(i.e. someone dieing) you'll need to control manually. If you're having a hard time with a lot of the fights it's probably because you're relying on the AI tactics too much. Towards the end of the game I was literally un-pausing long enough to cast a round of spells/abilities and immediately pausing again. The game just seems to require a lot of micromanagement of your whole party. I used 2 warriors and 2 mages with my warriors controlling the enemies and my mages focus firing targets to get them out of way quickly.

im really starting to consider just bailing on my original set

my main is just an aimless rogue that i made without knowing what i was doing.

im playing it on normal and am getting party members killed in every single fight. i didn't specialize anyone at all and it's really hurting me.

ftge

I would probably restart. I first started a warrior and put points in shields and 2 handers but quickly realized that doesn't work. You really need to focus talent points, don't mix - make a rogue either melee or archery, make a warrior either DW, 2 hander or shield(tank). Mages have more flexibility but you still have to have a plan - I'd say focus on one primal line and one other general category - I focused on lightening and entropy for example(but still grabbed heal and mind blast early on, which I see as essential for any mage).

You want to specialize everyone for a specific role. Get the group you want and tweak them to work together as best as possible.

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im really starting to consider just bailing on my original set

my main is just an aimless rogue that i made without knowing what i was doing.

im playing it on normal and am getting party members killed in every single fight. i didn't specialize anyone at all and it's really hurting me.

ftge

I had to do the same thing. I made a fighter with trap making skills. I've found that combining the trap making skill with stealth works much better. You definitely have to think about how you build your characters.

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The combat seems to really emphasize you pausing and controlling everything. I view the tactics as a basic default behavior and anything out of the norm happening(i.e. someone dieing) you'll need to control manually. If you're having a hard time with a lot of the fights it's probably because you're relying on the AI tactics too much. Towards the end of the game I was literally un-pausing long enough to cast a round of spells/abilities and immediately pausing again. The game just seems to require a lot of micromanagement of your whole party. I used 2 warriors and 2 mages with my warriors controlling the enemies and my mages focus firing targets to get them out of way quickly.

.

I've found that to be true. When I first started I could customize tactics so that I didn't have to pause and issue orders. But as the game went on, I've found that I'm pausing literally after each round of attacks and issuing new ones. It makes battles much longer but I don't get my whole crew wiped out.
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I think making a shitty rogue and starting over is a prereq to enjoying this game. I did that and then started over as a dual wielding warrior.

I'm at the end of the main line right now. Didn't do nearly all the side quests as I plan on doing a massive 100% playthrough later with a better character and party plan.

Thinking about doing a rogue and this time doing Assassin/Duelist specialization with a backstab build.

Question though... so say I'm a rogue and I'm backstabbin. Do I need a dagger in hand for this to work? Or does it work with full sized weapons?

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I think making a pooty rogue and starting over is a prereq to enjoying this game. I did that and then started over as a dual wielding warrior.

I'm at the end of the main line right now. Didn't do nearly all the side quests as I plan on doing a massive 100% playthrough later with a better character and party plan.

Thinking about doing a rogue and this time doing Assassin/Duelist specialization with a backstab build.

Question though... so say I'm a rogue and I'm backstabbin. Do I need a dagger in hand for this to work? Or does it work with full sized weapons?

not sure...but there are some quality daggers thats for sure...in the section to get shale there is a really good dagger you can find...has 2 slots for runes also

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I think making a pooty rogue and starting over is a prereq to enjoying this game. I did that and then started over as a dual wielding warrior.

I'm at the end of the main line right now. Didn't do nearly all the side quests as I plan on doing a massive 100% playthrough later with a better character and party plan.

Thinking about doing a rogue and this time doing Assassin/Duelist specialization with a backstab build.

Question though... so say I'm a rogue and I'm backstabbin. Do I need a dagger in hand for this to work? Or does it work with full sized weapons?

My character is like you describe...although I haven't been able to upgrade to Assassin yet, I'm still looking for a book, or to get that POS Zevran to teach me. As for backstabbing I think that you have to have a dagger in your off hand.

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My character is like you describe...although I haven't been able to upgrade to Assassin yet, I'm still looking for a book, or to get that POS Zevran to teach me. As for backstabbing I think that you have to have a dagger in your off hand.

I've been executing back stabs with a sword and axe. Mastering duel wield was worth it because it stacks. You might lower your stats without a dagger, but you gain more damage anyways. I used a dagger up until that point.

I have never used Zevran for a quest, but I tossed some gifts his way until he was at +30 with me. He was willing to teach me Assassin at that point. There was also a dialogue option that became available where you say he is welcome to hang around after the blight. One of those did the trick. I got the specialization for Duelist from the female fighter at The Pearl in Denerim. All you do is play a game with her.

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I've been executing back stabs with a sword and axe. Mastering duel wield was worth it because it stacks. You might lower your stats without a dagger, but you gain more damage anyways. I used a dagger up until that point.

I have never used Zevran for a quest, but I tossed some gifts his way until he was at +30 with me. He was willing to teach me Assassin at that point. There was also a dialogue option that became available where you say he is welcome to hang around after the blight. One of those did the trick. I got the specialization for Duelist from the female fighter at The Pearl in Denerim. All you do is play a game with her.

But how do you know that you have executed a backstab or not? In any case, I thought I had read somewhere that you had to have a dagger in your off hand for backstabs...of course I could be wrong.

I already had duelist, and just got Zevran to teach me assassin, so I'm good to go there.

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But how do you know that you have executed a backstab or not? In any case, I thought I had read somewhere that you had to have a dagger in your off hand for backstabs...of course I could be wrong.

I already had duelist, and just got Zevran to teach me assassin, so I'm good to go there.

Daggers are the only weapon with stat bonuses listed for it, but it's a tactic thing. I believe I read that about a month ago and saw it on the CE DVD. It looks like my basic combat attacks change (and speed up) when I get behind them and my damage usually increases. I'll double check this evening. Also, I found this with no mention of daggers.

While all classes receive a bonus to attack and critical hit chance attacking from behind, backstabs are a specific, rogue-only type of attack that occurs whenever the rogue is positioned behind a foe, and the foe does not have immunity, such as from the shield talent tree. They do improved, predictable damage compared to regular attacks and can be further improved by rogue talents.

http://dragonage.wikia.com/wiki/Rogue#Backstab

Also: http://www.gamespot.com/xbox360/rpg/dragonage/show_msgs.php?topic_id=m-1-52175055&pid=950918

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beat it sunday on ps3 with a dalish rogue/ranger. took about 45 hours but it was worth it. this game hands out trophies like candy, it may be the 1st game that i play back through to get all of them.

i killed the assassin dude because he pissed me off lol. used allistair and the dog untill i got wynn, then used her for heals and morrigan for damage. two mages, a tank, and my main as a ranged/dual weild specialist made for a pretty heavy hitting party.

for some reason i always end up playing as an elf ranger. too many d&d novels i guess.

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