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Give me a reason to buy Madden 20?


Trill OG

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7 hours ago, pennywise said:

NFL_2K5_Cover.png

 

This was way better. 

Was? It STILL is. Just download current team rosters and import them into the game. I still play the hell outta this game with updated rosters! Still 4x better than anything EA will throw out.

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Yeah madden fuging blows. 19 is laughably bad. They’ll advertise some gimmick feature that is really some old feature they took out years ago and are reintroducing. 

The idiotic changes to franchise mode are what killed the game for me.

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19 minutes ago, BlazeCarolina said:

Instead of just saying it is bad, why not list actual reasons instead of blind hate?  Have an actual pros and cons list instead of just " madden fuging blows " every other post.

  • Game AI is both laughably bad and frustratingly overly competent all at the same time
  • Glitches for days
  • Limited customization
  • Monopoly on NFL game so they don't put as many features as they could.
  • Franchise mode severely lacking and uninspired.
    • Rookie scouting is terrible
  • Pay to win MUT is their main focus and many people don't want to play MUT.
  • Player ratings are done by a Bucs/Cowboys fan and are incredibly biased
  • Long shot mode is silly and unnecessary. Resources spent on that could have been used to greatly improve offline content
  • Offline content severely lacking. Main focus is on online content where they can make you purchase things.

There's some other things that I can't think of off the top of my head. 

I don't think it's a travesty like many on here seem to, but it is severely lacking in content since it's the only game in town. With how much money EA makes and how much they've put in past consoles and iterations, you expect more than what you get. 

If you really want to play a football game, get it. 

IF you don't really care, skip it. 

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this is a prime example of that happens to a product or service when it becomes monopolized

 

no other game can have NFL anything

 

fug exclusive licensing  

 

 

maybe ill make it my lifes purpose to organize and mobilize a movement to get the NFL to lift that licensing  ban

 

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2 minutes ago, Cracka McNasty said:
  • Game AI is both laughably bad and frustratingly overly competent all at the same time
  • Glitches for days
  • Limited customization
  • Monopoly on NFL game so they don't put as many features as they could.
  • Franchise mode severely lacking and uninspired.
    • Rookie scouting is terrible
  • Pay to win MUT is their main focus and many people don't want to play MUT.
  • Player ratings are done by a Bucs/Cowboys fan and are incredibly biased
  • Long shot mode is silly and unnecessary. Resources spent on that could have been used to greatly improve offline content
  • Offline content severely lacking. Main focus is on online content where they can make you purchase things.

There's some other things that I can't think of off the top of my head. 

I don't think it's a travesty like many on here seem to, but it is severely lacking in content since it's the only game in town. With how much money EA makes and how much they've put in past consoles and iterations, you expect more than what you get. 

If you really want to play a football game, get it. 

IF you don't really care, skip it. 

I play a good bit of Madden every year, and I experience very few glitches.  I don't remember there being any game breaking repeatable glitches this year.  I am not a fan of the monopoly, but I think we can all agree on that.  

I have never felt like I HAD to pay to be competitive in MuT.  I think this is the first year I have even spent money, and I only do it out of boredom once in a while.

What would you want in offline content?  All games these days are focused on online play.  Offline is a thing of the past essentially.  What do you want to customize and can't?  I downloaded a fully customized and spec'd roster with all of the draft class in it and I barely had to do anything.  It allowed someone (thanks guy) to go through and edit everything though.

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19 minutes ago, BlazeCarolina said:

I play a good bit of Madden every year, and I experience very few glitches.  I don't remember there being any game breaking repeatable glitches this year.  I am not a fan of the monopoly, but I think we can all agree on that.  

I have never felt like I HAD to pay to be competitive in MuT.  I think this is the first year I have even spent money, and I only do it out of boredom once in a while.

What would you want in offline content?  All games these days are focused on online play.  Offline is a thing of the past essentially.  What do you want to customize and can't?  I downloaded a fully customized and spec'd roster with all of the draft class in it and I barely had to do anything.  It allowed someone (thanks guy) to go through and edit everything though.

I know, I wish there were more focus on single player content overall these days. 

As for making a better franchise mode, just more depth. Allow true uniform customization/rebranding. Now you have to move a franchise in order to do that (at least you could in years past, not sure if you can move a team this year). I'd like to be able to adjust the Pantehr uniforms to whatever color/customization I want, not a preset of previous and old unis. 

I'd like depth in the superstar mode. Maybe some in game narratives to follow throughout your career. Get offered endorsement deals by different companies, have an overall career earnings based on NFL and endorsement salaries, if you get a deal with Nike you can only wear nike gear, buy a house, spend earned money on better trainers/conditioning program to boost stats in the offseason. Start a charity, improve your public persona, your brand, go partying, I don't know, just give it more of a pulse. 

For Ownership franchise mode, allow custom stadium renovations instead of a drop down list of upgrades. Get sponsorships from major companies like coke or pepsi, sell out hard. Better coach hiring process. Actually have depth/stats behind a FA coach and provide an actual effect on the team. Have coaching prospects that are rising up the ranks etc. In old maddens, they would have former players come back as coaching options sometimes, bring that back. Hell, make that an option after your playing career is over- transition to coach. Then you could even do a custom positon coach route to NFL head coaching much like the rest of the coaches go through. that'd be fun to start off as a RB coach, then make your way up to O- coordinator,  then eventually head coach. Maybe each offseason, after a few years, give the owner the option to retire a player's jersey and hold a ceremony at halftime of a home game at some point and then have that jersey adorned in a ring of honor for the rest of the franchise moving forward. 

For free agency, allocate resources to attempt to sign a player much like we did to sign mccoy in real life. Send players/gm to meet with they guy and offer to tour the stadium to improve chances of recruiting him to the team, cater local cuisine as a selling point, etc. 

For the draft, more in depth scouting. Send area scouts to look at certain schools throughout the season, spend points on focusing on a certain position of focus where you are weak, just more depth and improvement in general. Maybe have in house visits to vet prospects like real life. ALso animations to have prospects walk onto the stage when drafted would make the experience that much more authentic and fun. 

A lot of these suggestions wouldn't break the bank or be difficult, it would add some depth and new fun challenges/customization to the game.

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2 minutes ago, Cracka McNasty said:

I know, I wish there were more focus on single player content overall these days. 

Franchise mode could definitely use some love.  I agree with you on that.  ESPN 2K5 had a good thing going with their little crib idea.  They put a lot of effort into that game, so I get the desire.  They are going to follow the money though, and MuT shows them results.

The scouting system is definitely not ideal.  I feel they let you customize a bit too much though.  I was bothered by the fact I can just go in and make my draft picks have superstar development for example.

What you are talking about as far as making/moving a team I feel like you get from a different type of game.  This is supposed to be a simulation of the real thing.  I think it was the NFL Fever franchise that actually tried to make created teams a legit thing.  I remember making the Wildcats to try to emulate the Panthers.

With what they had going with Longshot, I really hoped we would get to follow a player from high school through the draft.  I am just trying to defend Madden a bit since I feel like once the public decides to hate something, they blindly hate it to no end.  I have had a great time playing Fallout 76 lately, and the public made it seem like a worthless piece of trash they couldn't be paid to play.

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Hell, when it comes to franchise mode I'd be happy just to get things like post-June 1st cuts and different contract structuring options. Those types of things would take absolutely minimum programming effort. Absolutely nothing involved graphically, just building in some mathematical formulas.

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3 minutes ago, LinvilleGorge said:

Hell, when it comes to franchise mode I'd be happy just to get things like post-June 1st cuts and different contract structuring options. Those types of things would take absolutely minimum programming effort. Absolutely nothing involved graphically, just building in some mathematical formulas.

When I first started playing Franchise mode, I actually got in cap hell because it wasn't clear what my cap space was.

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6 minutes ago, BlazeCarolina said:

When I first started playing Franchise mode, I actually got in cap hell because it wasn't clear what my cap space was.

Some of the roster hacks are way too easy to exploit too. I never pay OL, I just draft them. Any OL with a combine score of 6.0+ will be in the high 70s as a rookie and progress very quickly. He'll be 90+ by the time his rookie contract is up. I never draft 4-3 DTs, I draft late round 4-3 run stopping DEs with good combine scores and move them to DT. They'll be high 60s/low 70s and jump into the mid-high 70s when moved to DT. I also very rarely draft 4-3 DEs to play DE. I generally draft 3-4 OLBs and move them to DE. MLBs also usually get a decent ratings jump when moved to OLB. On offense, red zone WRs make excellent receiving TEs.

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If you didn't play the BETA over the weekend don't comment...

To the OP I've played every Madden since 99' can say for sure what they delivered in the BETA was better than the last several iterations of the game. If you are just looking to play offline wait til it's on sale, if you're a guy that wants to join a league and play vs people it's worth a day one purchase. 

The movement, and game-play are night and day vs 16, 17, 18, and 19. 

It's not even close, it's like M17, and NCAA 14 had a baby and named it Madden 20.

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6 minutes ago, LinvilleGorge said:

Some of the roster hacks are way too easy to exploit too. I never pay OL, I just draft them. Any OL with a combine score of 6.0+ will be in the high 70s as a rookie and progress very quickly. He'll be 90+ by the time his rookie contract is up. I never draft 4-3 DTs, I draft late round 4-3 run stopping DEs with good combine scores and move them to DT. They'll be high 60s/low 70s and jump into the mid-high 70s when moved to DT. I also very rarely draft 4-3 DEs to play DE. I generally draft 3-4 OLBs and move them to DE. MLBs also usually get a decent ratings jump when moved to OLB. On offense, red zone WRs make excellent receiving TEs.

It is also easy to handle the contract negotiations unfortunately.  The players all fall for the dollar amount over everything.  They would rather play for 3m a year for 5 years than 7m for 2 years it seems.  I always re-sign people by just stretching the contract out.

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