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Playclock Management


Darth Biscuit

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The first couple of season we would run out of time just trying to get the play in. It's different now. Cam is making adjustments at the line of scrimmage. You saw him audible into a great call yesterday but the receiver dropped the pass. Cam is much better at getting the team up to the line and adjusting the calls. But I feel like we are too slow on decision making. We wasted a time out before going for a 4th and 2. All we did is run it up the gut anyways. If we could have hurried to the line and run that play the defense would have been sucking wind. We made it harder than it had to be and cost ourselves time at the end of the game.

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Our play clock manage is absolutely horrible, some of the worst in the league and I think it has a lot to do with our coaching staff being relatively young and still inexperienced, although it seems like by now that they would realize just how important that part of the game is.

 

All the time we see Cam hiking the ball with barely any seconds on the clock, and this happens during the worst situations like when we're driving and trying to win the game.  We could have easily gotten 2 to 3 more plays out of our last regulation drive, but we had no pick up or hurry up pace to our game at all. Guys didn't hustle to the ball, we didn't incorporate any spikes to stop the clock.  

 

Good coaches get into field goal range, and then they take shots at the end zone knowing that without any time outs you have to score or settle for field goal.

 

We tend to do the opposite and play for the fg while not conserving any time for the possible game winning TD.

 

 

Also we use our timeouts at the most inconvenient times possible, having 3 t/o's at the end of a close game is paramount, you need those yet I'd say the majority of games we play with 2 or less time outs going into the last part of the 4th quarter...

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There was a late pass where its a good thing Cotch dropped it. It was like 17 secs in regulation I believe. The key was we didn't have a to.

Too often the team calls a timeout and comes out with the most pedestrian of a play its like that's what you guys came up with? They need have more 2 play packages where immediately after one is run they have the next play that matches up with it.

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